From 1983 to 1984, Robert Mical worked on several games at the arcade games developer Williams Electronics, as a software engineer and a special effects artist. He created special effects, enemy intelligence, general game, graphics and interface logic, and contributed to documentation development.
From 1984 to 1987, he was a software engineer at Commodore. He created development tools and animation system software, and went on to invent Intuition, the Amiga user interface system software, which was a highly-renowned full-featured windowing and menu interface for the Amiga. Robert received his first patent for Intuition and he was a contributor to the design of the Amiga's hardware system. After leaving Commodore's employ, he became an independent contractor, serving the Amiga community by creating development and support tools and games for a number of clients.
Here He talks about game design and the game Sinistar by Williams.
Taken From Williams Arcades Greatest Hits 1 + my PSX Emulator. Sorry about the short clips.. but thats how it comes on the disc. :)
I remember watching these on the Williams Arcade Classics cd released back in the mid 90's. Thanks for sharing and great channel! New subscriber.
lunsj 3 years ago
Welcome man :)
GlassDarkly 3 years ago