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Uploaded by on Dec 20, 2009

UPDATE:
Script now under the description!

Yes, a really nice Tactical Battle System. What I'm hoping for if that someone down the road will end up making a really good Multi-Battle System script. That way you could use this "and" any other battle system you like. This system is REALLY close to being that of Final Fantasy Tactics/ Tactics Advance. The only thing it doesn't have is Height variations. That's not really a problem thou. Any good eventer could make a masterpiece of a game out of this battle system ( I'm planning on using it myself...).

Credit to: Gubid
http://www.rpgmakervx.net/index.php?showtopic=4843&st=0&p=52019&#...

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Uploader Comments (Railkune)

  • hey i was wondering is is possible to do random battles or do they have to be trigger by and event?

  • @lifeiaskedfor Yes, it's possible. Just event it out. But it may take quite a while.

  • @Railkune hwo would i do it, i understand have to put the envents and such but how would i make it random?

  • @lifeiaskedfor that... requires a looot of eventing knowledge. I do know it's possible because I can come up with the gest of it, but I would have to seriously sit and think about it lol.

  • @lifeiaskedfor  making the events move might help

  • @kingoresama Actually... yea. That might be pretty cool. In a way, you could have it in affect like Chrono Trigger where the monsters on the screen at the time would activate into battle mode as one of the other monsters nearby get touched/triggered.

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All Comments (86)

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  • Glad to see this still active, however I can't access the forum, it appears to have an IPS Driver Error

  • Looks like what I would like to implement on my project. any way of adding a cost to the actions, then have that determine the order of battle? Example: I move for 3 count, attack for 2, making my total 5; the enemy attacks for 2 and moves for 2, for a total of 4. since the enemy's count is less then mine, he goes first in the combat

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