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Simple Mandelbrot Explorer with Pixel Shaders 2

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Uploaded by on Apr 23, 2011

Very simple mandelbrot explorer using pixel shaders in XNA 4.0.

Renders in real time (1680*1050 @60 FPS) on a ATI HD4850

For tutorials please visit:
http://iloveshaders.blogspot.com/

Twitter:
https://twitter.com/#!/iloveshaders

Facebook:
http://www.facebook.com/adrian.florin.visan

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Science & Technology

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Standard YouTube License

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  • @anonix27 pixel shaders are not really created for this type of thing (especially pixel shader 2) but this was done in XNA and the whole project can be recreated in a short amount of time just to show someone what a pixel shader is. For stuff like this OpenCL, CUDA and DirectCompute are a LOT better.

  • pixel shader 2 sucks. I made one with shader model 3 and I hate it's limits already. Currently i use openCL. I can render up to ~32k iterations before windows thinks my graphics card crashed xD

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