@anonix27 pixel shaders are not really created for this type of thing (especially pixel shader 2) but this was done in XNA and the whole project can be recreated in a short amount of time just to show someone what a pixel shader is. For stuff like this OpenCL, CUDA and DirectCompute are a LOT better.
pixel shader 2 sucks. I made one with shader model 3 and I hate it's limits already. Currently i use openCL. I can render up to ~32k iterations before windows thinks my graphics card crashed xD
@anonix27 pixel shaders are not really created for this type of thing (especially pixel shader 2) but this was done in XNA and the whole project can be recreated in a short amount of time just to show someone what a pixel shader is. For stuff like this OpenCL, CUDA and DirectCompute are a LOT better.
Vadrianff 6 months ago
pixel shader 2 sucks. I made one with shader model 3 and I hate it's limits already. Currently i use openCL. I can render up to ~32k iterations before windows thinks my graphics card crashed xD
anonix27 6 months ago