Duke Nukem's development had a lot of intense experimentation before it made release. If you look at a lot of Lameduke's maps, you can see that many of the levels were quite huge by comparison to Duke3D's final level set.
Sweet effect; early FPS water with good framerates.
You'd have to give each Sprite a new variable, entitled "X symmetry" and "Y symmetry", to determine if it is to be drawn (reflected) in its normal manner, like vertical-mirror-raytracing, or the same way.
This would ensure that some objects' reflections would be drawn the same, and others would be flipped vertically.
This would be the difference of say Duke-sprites in Deathmatch which AREN'T vertically-symmetrical, vs. a Y-symmetrical ball.
Duke Nukem's development had a lot of intense experimentation before it made release. If you look at a lot of Lameduke's maps, you can see that many of the levels were quite huge by comparison to Duke3D's final level set.
OpenMawProductions 1 year ago
Sweet effect; early FPS water with good framerates.
You'd have to give each Sprite a new variable, entitled "X symmetry" and "Y symmetry", to determine if it is to be drawn (reflected) in its normal manner, like vertical-mirror-raytracing, or the same way.
This would ensure that some objects' reflections would be drawn the same, and others would be flipped vertically.
This would be the difference of say Duke-sprites in Deathmatch which AREN'T vertically-symmetrical, vs. a Y-symmetrical ball.
TAz69x 2 years ago
Ah, War2.map - Glad someone uploaded this, it saves me a task. Always thought this effect was awesome.
HighTreason610 2 years ago
looks so cool! DN3D would have benefited from this for sure!
alexriesenbeck 2 years ago 2
I agree, it seems a pretty neat effect, maybe too demanding for PC's of the time.
EnglanderUK 2 years ago
Im still not sure why they took that out.
commandox20 2 years ago 2