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Lameduke: Floor mirrors

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Uploaded by on May 22, 2009

Floor mirrors with water effect that simulates modern pixel shader effects from the 1995 beta version of Duke Nukem 3D.

Only if we could've gotten the floor mirror effect to the retail version of Duke Nukem 3D :0

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Gaming

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Standard YouTube License

  • likes, 4 dislikes

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  • Duke Nukem's development had a lot of intense experimentation before it made release. If you look at a lot of Lameduke's maps, you can see that many of the levels were quite huge by comparison to Duke3D's final level set.

  • Sweet effect; early FPS water with good framerates.

    You'd have to give each Sprite a new variable, entitled "X symmetry" and "Y symmetry", to determine if it is to be drawn (reflected) in its normal manner, like vertical-mirror-raytracing, or the same way.

    This would ensure that some objects' reflections would be drawn the same, and others would be flipped vertically.

    This would be the difference of say Duke-sprites in Deathmatch which AREN'T vertically-symmetrical, vs. a Y-symmetrical ball.

  • Ah, War2.map - Glad someone uploaded this, it saves me a task. Always thought this effect was awesome.

  • looks so cool! DN3D would have benefited from this for sure!

  • I agree, it seems a pretty neat effect, maybe too demanding for PC's of the time.

  • Im still not sure why they took that out.

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