RealFlow Roller Coaster simulation (Caronte) - Front row Maxwell Render

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Uploaded by on Dec 24, 2010

Roller Coaster simulation using Caronte solver. (No classic path follow rigging)

- Render:
Maxwell Render. 1280x720. 2 minutes per frame (SL 11) Default plastic material with 20% roughness.

- Setup:
Roller coaster is Hydra the Revenge at Dorney Park (PA, USA).
Bezier spline nodes extracted from Anthony Harrison recreation included in No Limits Roller Coaster Simulation. This curve has been used to create a procedural mesh for the rails. (320k triangles)
Train: 5 MultiBody nodes for cars (8), wheels (96), steering (8), and independent pitch (16) and yaw (16) for every car side wheel block. (103k triangles) 5 MultiJoint nodes to assembly the train.

Lift: Box animated to travel through all the lift and cloned with a little time offset. There is a cue placed under the first car that holds the train during the lift and slips when it ends. 1 extra MultiJoint used to achieve it.

- Simulation:
2750 frames. (1 minute and 32 seconds)
Medium quality.
5h 20 minutes simulation at Medium quality. (average 11.5 seconds per frame)

There is also a 3D anaglyphed version to watch with red and cyan filters.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (NextLimitTeam)

  • When will Maxwell be able to render gases(clouds, fog,..)? Did you use scripted planes with sss/maps or only IBL?

  • @onlyCreativity, Hi, it is just IBL with a simple HDR image.

Top Comments

  • How do we get on this coaster? It's just floating there...

  • i just puked. lol

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All Comments (8)

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  • my eyes hurt

  • Nice! Should be in 3D! Liked and faved!

  • Weeeeeeee!!!

  • wow, I love it. It'll be much better if we can see this with stereoscopic version :)

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