Product Specifications:
Publisher: Codemasters
Developer: Codemasters
Ship Date: October 8th, 2009
Category: First-Person Shooter, Tactical Shooter, Open world
Pretty good. Very well optimized, ru...
Product Specifications: Publisher: Codemasters Developer: Codemasters Ship Date: October 8th, 2009 Category: First-Person Shooter, Tactical Shooter, Open world
Pretty good. Very well optimized, runs great. The gameplay is good. It's like a MUCH better version of ARMA2. I love the sound effects. Tactical shooters are not my type of games but this one is great! Good job Codemasters :) Unfortunately, this gameplay is recorded using xFire. I was unable to record this video with Fraps due to a screen flashing problem that appears on the recorded video. It's a game problem. :)
Operation Flashpoint: Dragon Rising (often referred to as Operation Flashpoint 2) is a first person tactical military game for PC, PlayStation 3 and Xbox 360 developed by British game developer Codemasters. Codemasters have advertised the game as a tactical shooter designed to realistically represent modern infantry combat. It's a follow-up to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling out between the two companies.
The game takes place on a small, fictional island based on the island of Kiska located off the north coast of Japan called Skira and is set in the near future. The island is a contested territory between Russia and China and becomes the centre of an armed conflict when a large untapped oil and gas reserve is discovered there. The Russians who own the island ask America (their allies) to intervene as they are busy dealing with a large Chinese force on their own Russian border. The game begins as the player arrives as part of the United States Marine Corps which is tasked with capturing the island, on behalf of the Russians, from the Chinese military.
Dragon Rising also features a multiplayer mode. In storyline co-op mode, several human players can play through the singleplayer campaign together, each human player replacing a computer-controlled character. There are also the pure multiplayer modes Annihilation and Infiltration, with more multiplayer modes promised for after the release of the main game.
The multiplayer numbers are 16 vs 16 on PC and 4 vs 4 + 3 AI (bots) per person on PS3 and Xbox 360.
In co-op mode, human-controlled characters must stay within 275m of each other.
In PvP missions the area of operations is limited to 4 square kilometers.
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it doesnt seem like the snipers are the usual mass usage 1s like variations of the M24 M95 or SVD and the shot sound like u were out of bullets all along..the sniper silencer makes a poof when u have one..but yeah im not 100% sure of mah statements
anyone that says the graphics are good btw obviously doesnt have a good gpu and specs, and is used to BF2 type graphics... bc i can play crysis with the specs maxxed, but then again with a 2 gig N285GTX so of course it can... And the comment about how the menue controls are not too bad. did you not see in the vid you have to go through 3-4 sub menues to get to what you want and you cant do anything else while you are looking, meanwhile you are gettting shot at and you teammates are dying
i dont know what you guys are talking about, maybe bc i have the PC version but it sucks a straight port game with crappy controls and bad graphics... I bought the game and played it 2 days and havent touched it since
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like variations of the M24 M95 or SVD
and the shot sound like u were out of bullets all along..the sniper silencer makes a poof when u have one..but yeah im not 100% sure of mah statements
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