Sonic Emerald Hunt gameplay video
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I could just tell that people would think your coment was spam. :P I got confused, too, until you told me what it meant, remember? ;)
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wtf???
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Wait, I'm confused now. If I want to make a full 100-point health bar, what would the code be?
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O_O EPIC FAILURE TYPO. XD
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Thanks you! Have a nice day! :)
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Thanks. ^_^ Oh, and one last thing before this conversation's over:
How do you make that energy bar as seen in RoC? I want to do something like that in a fighting game, where a few hits will make 1-3 points, and if the bar is full, you can do a special attack. Thanks in advance for watching one of my videos! :)
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to answer both of those to fix the loading bug you need to remove the soundtack for the stage select from the game just remove it from the games music folder (like move it somewhere else or delete it) and thus far Super sonic is not playable in any version of my games...he will be in a future version of S:RoC hopefully tho
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So, is it possible to play as Super Sonic? Usually, all of the Super Sonic levels are fun. :P
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Oh. <_< OH! And there's this bug that's been ticking me off for a LONG time! Whenever I load a saved game in Emerald Hunt, I go to a different level *preferably the computer level. I can't find the way to the goal yet. <_<*, but the main music won't stop playing. Now, when I go to the level, both the level music AND Station Square are playing at the same time. Can't I just have some peace? :(
ah IN GAMEMAKER open a draw event for the heath item and enter code similar to this
draw_healthbar(view_xview+20,view_yview+20,view_xview+120,view_yview+40,health,c_black,c_yellow,c_red,0,1,1)
Just replace the additions after the view code with where you want to port it onto the screen.
Also to help you understand exactly what the variables in draw_healthbar mean just click on the expression. The script makes a healthbar with 100 as a max and health being how full the bar is.
fgrhq 2 years ago 3
yeah you can beat him..but i think i made it so you have to hit him over 9000 times or somthing (actually its around 20 or about 2 1/2 laps around)
the key is to focus on the platforms more then aiming right toward him...also avoid trying to jump over the spikeballs when about to hit a pit...take the hit instead
fgrhq 2 years ago 3