Realtime Rendering: Implementing an Height-field

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
651 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 25, 2010

Realtime Rendering: Implementing an Height-field

Terrain rendering using height-fields
Height, diffuse and normal maps generated using GeoControl2

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • @snailmr2turbo Thanks! This is a simple exercise into shading and the programmable pipeline so the heightfield is actually applied to a plane (although it could be applied to any kind of geometry) through a texture lookup at the vertex shading stage.

  • Cool video! Just curious, do you convert the HF to a mesh or is it rendering the height data directly?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more