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Editing Clothing using GOZ.mp4

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Uploaded by on Jan 14, 2012

This mini tutorial show you how to edit clothing , making morph target or just the way you like them , after the edition you need to export them back to DS using GOZ one by one creating morph target .

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Education

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Standard YouTube License

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Uploader Comments (Mec4D)

  • Great one, I have a ticket in since I can't get the V4/M4 figure into Zbrush via GoZ and have the hair and clothes stay with the figure...they go all over the place!

  • @Boeing727223 sorry to hear about that I just imported the M4 clothing as well, are you sure they are already fit to the figures ?

  • @Mec4D Yup, everything fits great in DS4 but when I GoZ to Zbrush the hair is way above the figure and sometimes the clothes are in different locations....not sure what is messing up the geometry locations in Zbrush.

  • @Boeing727223 are you sure you used AUTO fit before ? right click and fit to .. if this not help you need to export the gen4 figure with clothing as obj, select the Poser 100% scale by export , edit the stuff in Zbrush and export back , and use morph loader for the different clothing for the morphs .. however it should works the first way, I don;t have installed gen4 anymore due to my weekend HD crash , but will test it out today and let you know what is going on on my side ..

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  • @Mec4D Yup, the shirt and hair sit 20 feet above the V4 figure. Everything fits to the V4 figure in DS4, but when I GoZ that is where the problem begins. I will usually (in Zbrush) click on the V4 and append the other items like hair and clothes but they are not at the same coordinates as V4. Sorry to hear about the HD crash...never happens at good time and always painful!

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