Evolution Simulation in GARRYSMOD
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Uploader Comments (Remscar)
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All Comments (16)
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I have to say, I'm very impressed with the quality of this simulation. I didn't think this kind of complex programming was possible in Gmod.
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I KNOW YOU FROM THE D3VINE PUBLIC BUILD SERVER.
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Swim. Swim. Swim. Float. Swim. Swim. Eat. Eat. Float. Swim. Float. Die.
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What's the longest run time till extinction you have had running? Are you tracking that? Are you tracking number of evolutionary changes the species go through? This is kewl! Gratz!
MachetePanda 1 year ago
@MachetePanda Depends on the settings.
Ive once had it run for a few hours, and one time only a few minutes. Since E2 is sooo limited, when the chip reaches maximum tick-quote, it can no longer continue and keep track of more creatures.
Remscar 1 year ago
News:
This is going to be remade in C#/XNA studios. It will feature predators, diverse life, 100's of organisms, more traits, evolution chains, and much more!
Remscar 1 year ago
How can I get this? I could watch this all day.
DBlackmaen 1 year ago
@DBlackmaen
Subscribe, thumbs up, and ill probably give it out.
Remscar 1 year ago
Interesting concept. How did you determine stats? Like if a creature was prone to go eat poison food over normal food? It is based on biased probability or just a simple 1/0 on/off trait?
iforgotaboutit 1 year ago
@iforgotaboutit It was programmed to have a bias probability in later stages. However when we added bias probability the chip began to become unstable in some simulations due to increase resource needs.
Remscar 1 year ago