Experimental tests of using rendered cloth simulations to make realistic fluid motions. I hope to at one point create a system that will combine several animated normal maps a correct intervals when acted on by collisions with other objects, to produce a low poly, realistic, fluid sim appearance in realtime.
Can u put a tutorial on how to do this
soildermike 1 year ago
@enjoiskate11
It works using normal maps, so no.
eedobaba7727 1 year ago
Does it actually move up and down w/ displacement or is that look just simulated
enjoiskate11 1 year ago
@eedobaba7727
Thenx
renno99 1 year ago
@renno99
Track "Punishment" from the Bully soundtrack.
eedobaba7727 1 year ago
What song is this?
renno99 1 year ago
wow, looks great, and it would work awesome if inplemented in Games!
DerangedGames 1 year ago
This reminds me of the cool 'fluid' system they used in Rayman 3. I wonder how they did that. Could you try making something similar?
AniCator 1 year ago
Cool! A normal map fluid sim. That would be great. No baking.
AkoyPinoy2 1 year ago
O.O
Beautiful.
AETrainingDavid97 1 year ago