Dynamic Skin Model for Muscle-based Face Animation (springs)

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Uploaded by on Mar 21, 2008

I wrote my project thesis in computer graphics. The title of my work is "Dynamic Skin Model for Muscle-based Face Animation". I analysed the previous work in this area, improved and partially implemented several muscle and skin models based on the mass-spring-system in Maya.

Construction of the skin
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You see different layers of the skin. To create an offset surface used as an inner skin layer, the fascia I used my offset-plug-in. The skin model is based on a mass-spring-system. For the automated creation of the springs I have developed a further plug-in.

Skin stretching test
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To open the mouth I only rotate the jaw bone. The skin stretches in a realistic way.

Skin collision/deformation test
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Any collision with a rigid object causes the skin to deform. The surface recovers from the deformation in a fast and smooth way.

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 3 dislikes

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All Comments (7)

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  • Looks good! Can your paper be downloaded from somewhere?

  • stretchmesh anyone? ;p

  • Very interesting subject.

  • 3Ds max or Maya

    Nice work

  • Very cool, but with all those spring dynamics, it's seems like a heavy solution.

  • That's very cool, it's the first time I see someone try that.

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