His name is Mike Haze

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Uploaded by on Mar 7, 2010

A crew battle at 2 good gaming between DSF and Mike Haze.

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Gaming

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Standard YouTube License

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Top Comments

  • this proves mk should be banned

  • Most rape shit I've ever seen.

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All Comments (66)

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  • @laserblade1029 ....it's a joke

  • @RADSK891 They won't.

  • Ban marth

  • I don't know why but,that fits mike's marth only lol

  • I won a match and the set thanks to this video. Thanks, MikeHaze!

  • @JohnZobac Whatever, only he can tell us whether he just threw out that Dair blindly as a spacing option or predicted/read/baited the air-dodge and went for the spike. Being as good a player as he is though, I wouldn't credit the spike entirely to luck... not even mostly to luck.

  • @Nysyarc He didn't have to read the DI after the first Nair, he just had to watch that he didn't use SDI to get completely out of the area. It's very obvious when the second hit of your Nair barely/doesn't hit and the opponent ends up above/away/behind you.

    The Dair tippers on the safe distance. If he was any closer to the MK it wouldn't have tippered.

    That's my theory for how it happened because it's how I would have done it. If he actually reflex watched airdodge then I'm stunned.

  • @JohnZobac So what you're saying is that Mike Haze was able to read DSF's DI during the eight tenth's of a second after the first Nair and string it accordingly into another Nair, but after that second Nair, he suddenly lost his ability to make split-second reads and just decided to throw out a random Dair from a safe distance... that just happened to be a tipper.

    Something tells me it's the other way around.

  • @Nysyarc It's a cute assumption that an average player wouldn't get the spike.

    The average player wouldn't know the fthrow-nair could combo into another nair with that DI, and thus wouldn't have prompted DSF to do a screw-up airdodge. That's the difference. The spike was just a safe throw-out move that ended up landing because of DSF's DI/airdodge.

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