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Blender-Fixing Automatic Weight Errors

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Uploaded by on Apr 22, 2011

This is a tutorial on how to overcome errors that can occur when using the automated bone weight function in Blender 2.5

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (bugzilla2001)

  • I tried it and it doesn't work on this Master Chief model I downloaded. Do you have any other ideas?

  • @SugaredBacon117 There are many reasons why this may happen. If your model is very complex then break it into pieces. Remember that any amount of objects can share the same Armature. For a model like a Halo Spartan it's easy because the helmet,arms,legs are all hard objects so you can separate them, then parent them individually to bones in the Armature.

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All Comments (13)

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  • um it worked but wen i try to move the bones they wont budge

    can anyone help me with that?

  • anywhere i can download the model your using?

  • Thank you, this tutorial have saved me a lot of time.

  • THANK YOU THANK YOU THANKYOU!!!!!

    I've been working for two SOLID weeks now, trying to retarget my makehuman armature bones to bvh, and it has only worked badly. Foot-long neck on a hot girl isn't really desirable, unless you're living in the postapocalypse or a horror movie.

    Then I found a tut in portugese that showed deleting the model's armature and replacing with the bvh armature, but the problem you showed meant that only the fingernails were moving.

    BUT YOU JUST DID IT! My model is ALIVE!!

  • @bugzilla2001 ok thanks ill try that

  • @bugzilla2001 do you use ik or fk rigs?

  • Haha. WC3:FT. Playing dota?

  • Wow thats genious...

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