A tester for something I'll use in my demo reel once I'm done with the lighting. Trying to create a believable camera movement, as if the rocket is being filmed by someone hanging out the door of a helicopter overhead. Possibly a bit too jerky? Just trying not to make it look too uniform and regular in its wobblyness.*
Models themselves are fairly low poly, but the lighting is making render times start to slow to a crawl. :)
*I'm using C4D's vibrate tag, which does create a regular, predictable wobble, which a viewer might cotton onto quite fast, but I've also got the camera targetting a spline rail, which produces the more natural movements.
@clashley1976 Thanks for your comment. It's interesting to hear how other people judge the camera moves, because I've seen it too many times now to have an open mind. Once I'm done with some more modeling and lighting work on the scene I will go back and work out the kinks in the animation. :)
Johnnymoo 7 months ago
I like the "hand-held" feel of the video. It's slightly exaggerated right around the mid-way point, but it definitely works.
clashley1976 7 months ago
@namchild Glad the helicopter style is that obvious, I agree about the bit you mentioned though. Will have to go back to that bit and try to make it look more natural. Thanks for watching. :)
Johnnymoo 8 months ago
Well i was just about to say the camera had a helicopter feel before i read the notes although maybe a liittle to much jerk at 0:10-11. love the spotlights
namchild 8 months ago