Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Blender Gravity Testing

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
253 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 17, 2010

A bunch of tests I was working on, done in realtime in the BlenderGameEngine using a custom made script. Comment, ask questions, enjoy.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (tisachris)

  • cool. how did u make that? how did u make an object have gravity plz reply.

  • @IcePhenixEx First of all you need a decent understanding of how to code for the game engine. What I basically did was to set an object property for all objects that I wanted to be effected by the gravity of a source object, and then I had the script get the respective distances of all the objects from the gravity source(s), and vectors leading to the source. Then, using the distance as the force determining factor (mass * (1/distance) * vector), I applied the obtained values to the force.

  • @IcePhenixEx (x,y,z) of each object effected by the gravity. Oh, and as a helpful hint, you might want to set a maximum value that the force can equal, otherwise the objects will jet out incredibly quickly as they approach the center of the gravity source

see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • thanks for the answer but i don't know scripting.... never mind you should put a use for that....

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more