The model is 2.6 Million polygons (amazing model from Ludovic Gicqueau!)
Rendered with MentalRay, my basic setting is an Ambiant Occlusion Light shader on an omni light (aligned and linked to the camera). No light on in the scene, the mental light shader works with light off too. HDRI in the enviroment for far reflections and reduced reflection max distance. No Fg, no GI.
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