Star Fox 64 Expert 100% Speedrun (1:24:52) 2/9

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Uploaded by on Jun 29, 2010

For copyright issues I'm not the one who made this run, neither am I the owner of it, I am not related with any of the speedrun. This video is the property of www.speeddemosarchive.com. This run was made by Brett Ables.

Author's Comments :

This run category, in my opinion, is the best speedrun the game has to offer. Star Fox 64 is not a naturally awesome game to speedrun, but while I think I did justice to the "out of the box" run, I think this run truly does justice to the game itself. While there's a lot to Star Fox 64 (uber-fan speaking here), the meat of this game is in shooting up hundreds of enemies. Medals are awarded for clearing a moderately high number of enemies on each level while keeping all wingmates alive. Once all the medals have been achieved, Expert Mode is then unlocked. In Expert mode, a collision takes a wing off and 25% of your health (Save the solar system and win a crappy arwing with easily detachable wings!). There are a few more enemies on certain levels (not that many actually...) and more importantly, they fire much faster and with greater intensity. Besides that there are way fewer items to grab and Fox now sports some kick-butt sun-glasses (ok, so that makes up for the shoddy arwing). Besides high scores, going back through and getting all medals in Expert Mode is the final accomplishment of the game. While getting all the medals is only moderately difficult and Expert Mode isn't so bad, doing both in a speedrun and not screwing it all up is way harder than I ever imagined! That and the simple fact that the run includes all 15 levels is just awesome. There's so much strategy in the path choosing, right down to the number of available bombs. With the right balance of gameplay, speed, and strategy, this run was a pleasure to do and I hope a spectacle to watch as well! Did I mention there are 0 deaths or retries?

The next most important thing is strategy. For a look at all the available route choices (12 total) check out this chart. The route chosen for this run is shown further down. Three seperate playthroughs of the game must be made to hit all 15 levels. There was much debate over these choices, and I ultimately chose what felt best to me and made the most sense. An example would be whether or not to have Starwolf on Bolse. They count as extra points, allowing a faster medal, but they also complicate an already difficult level, and often shoot wingmates down. Indeed several tough choices arose where either would do, but the questions of speed, feasibility, and overall awesomeness were difficult to answer.

Other things greatly affecting the speed of the run were obviously boss fights, but even more so, anything in all-range mode. Besides that, keeping wingmates alive ruined several runs, because losing a wingmate means losing the medal, which means an immediate retry of the level and often entire minutes lost. Bombs were a precious commodity in many parts of the run, and became a part of the overal strategy. The most unexpected contributor to time loss however was lag. When several explosions occur at once, the game's lagginess can cause 10-20 seconds of loss in a level. This meant planning which enemies to kill to get the medal on every level instead of just wasting everything in site. While getting 200+ on Corneria is sweetness, it takes 20 seconds longer, so it's out of the picture. Sorry, but don't come looking for high scores. (Find videos of high scores here.) It took a while to get used to playing smoothly for speed and not killing everything. That and for levels that are repeated either within this run, like Corneria and Meteo or between this and my other 2 runs, it became a challenge just to remember what to do on each level!

Well, I've got to say it eventually. Fortuna is the ultimate blunder of this run. It was the only level that I had a really awesome special trick for, and I totally screwed it up for a 30 second loss! To see the "Fortuna Maneuver" done properly just watch my any% run. Other notable losses were a slightly sloppy Sector Y boss fight, which is luck-dependent and roughly an hour into the run. Then of course, Bolse and Katina could always be faster since they are both a race against the clock to get the medal. Sector Y, Katina, Bolse, Solar and Aquas were all common run breakers. Zoness and Titania were the most brutal on-rails levels. I can't even say what the highlights would be except that I owned Area 6, Star Wolf, and Andross for an awesome finish!

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All Comments (6)

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  • Mabie its an arm. Aim for the arm!

    I just did...?

  • Its to hot i cant take it anymore lol slippy is so stupid

  • Hit +50

  • Annoying bird!

    I am the great Leon!

  • Solar is so fun to play.

  • lol

    Falco : Hey Einstein! Good riddance, I almost got burned !. xD

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