In this assignment, we started using vertex and fragment shaders. The wiggling of the fish is also done using shaders. The bump mapping is also done by shaders. This gives the impression of detailed 3D structure with lighting on a 2D surface such as a bricked wall or scaled fish body. More interesting videos of all my class work can be found at http://www.sci.utah.edu/~kannanuv/classes/classes.htm
hey .. can u post the code?
redhidus 2 years ago
man, this shouldn't be so laggy!!! but it's ok!!
pincherman 2 years ago