Making of Trine 2: Level Art

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Uploaded by on Aug 3, 2011

How much details go into a level of Trine 2? How about a single frame of the 2D (2.5D) platformer? Well this video will let you see a little bit of how much.

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Gaming

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Standard YouTube License

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Uploader Comments (FrozenbyteGames)

  • FPS = 38 and polygons peak = 669,714 in your developer system?

    I begin to wonder whether my PC could ever handle it well now.

  • @arnolder The FPS count is due to us using BandiCam to record the clip. Normally the FPS is at 90-100 on our systems. Also the issue of polygons in itself won't be a problem since polygons in general are fairly "cheap" for our engine. So in the end, you won't require a much better system to run the sequel compared to the first game. On the console side the experience is actually a lot smoother due to the new engine designed specifically for Trine 2.

Top Comments

  • That was easy. Only took 2 minutes ^^

  • You're a god. I may start a new religion.

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All Comments (25)

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  • i really wanna become a part of it lol

  • One of the most beautiful indie games i've seen. Come see my complete commentary playthrough of Trine 2 on my channel, uploading new vids daily!

  • That was great.

  • @FrozenbyteGames in the first game you used UE? I remember heard something like that

  • Do you have custom level design software you use to build this?

    Also, Amazing work. I admire Trine in general but the levels especially stand out to me.

  • Amazing!

  • WOW...Good work guys.

  • Looks great. If it's less than $20.00, I'm definitly picking this up

  • Outstanding! So excited :D

  • this is awesome.

    Can't wait to play this sequel :)

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