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CS2D Max A* Pathfinding

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Uploaded by on May 26, 2008

A little demonstration of the A*-pathfinding which will be used for the bot AI and the hostages.

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Entertainment

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Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (UnrealSoftware)

  • Pause at 0:31 bad pathfinding. Redo the script for that part guys :)

  • I really don't see any problem there. pathfinding is perfect at 0:31. there is no shorter path and therefore no need to change anything.

    moreover it is coded not scripted.

  • can you send me a basic source code of pathfindig?

  • uh.. no. just google for A*

Top Comments

  • add physics at CS2D

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All Comments (11)

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  • Yes!

  • you mean like ragdolls? That would be cool :D

    Just imagine: You killed a player, and he fells down and automaticly turns into a ragdoll that you can push around with legs!!! :D And also it would be awesome if the explosion can force you :D

    also it would be cool if you added gravity gun in this game... :) I have a lot of ideas, so i will put it in lab and forum... (PREPARE TO BE FLOODED WITH IDEAS!!! MUAHAHAHAHAHHH >:3 )

  • You didn't understand how it works. The position of the player is in one of those squares and in one moment it was just went through a corner of the square and the computer counted it as it was in the square which wasn't the real position visually. it's not a pathfinding problem. It's not even a bug, just a location system.

  • This game needs to have bots that know what to do with buildings, and will attack a building untill its destroyed if they need to pass through it in order to complete their objective... instead of freezing at their spawn if there is no way around. They are also stupid when their path is obstructed at the start of the server by a dynamic wall. They need to activily scan the status of dynamic objects such as toggle walls, and buildings. Thats all i feel is needed.

  • I ment code. Silly me. You are using the diagonal. It shouldn't use the lower square and just go through diagonal.

  • like what? it's kinda hard to input physics in games like this one...

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