Kane's Wrath bugs(part 1)

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Uploaded by on Apr 4, 2008

For this clip, I did not use a trainer program. This clip is based on unpatched version of Kane's wrath, only 1 or 2 bugs are fixed after the release of patch 1.01.

P.S. I am getting sick and tired making videos about the bugs because EA does nothing about them, it's been like 6 months and they had not successfully fix all the bugs in the game.
For instance, I can point out in the Global Conquest game mode, if you use a strike force containing Ravager units, and all of them are heroic status, they do not shoot shards that explode in red, but instead it explodes in green. Confused? This means that the Ravager are not as powerful as the heroic Ravager units even though there is an heroic symbol on the selected Ravager.

Or you can follow the step by step which follows( Remember this happens in Global Conquest(not Skirmish) )

1. Buy a strike force that contain Ravager units.
2. Get that strike force to attack an enemy base.
3. Promote the Ravagers to heroic stats(the most powerful rank which repair/heal themselves when they had taken damage)
4. Finish off the enemy base.
5. Use that same strike force again to engage a battle with another enemy strike force or base(I rarely can get the full strike force to attack the enemy base because they always get bombed by Vertigo attack or the Orca to weaken my strike force.)
6. Once you have your that strike force engaged with the enemy strike force or base, let the game load(press Real-Time) and get the heroic stats Ravager to attack ground (holding down Ctrl key and click on the nearest ground). Now you will see the shards explodes in green and not red.

That's why you will hear "unit promoted" when that Ravager(still in heroic stats) destroys an enemy unit... The other thing is, when I had successfully wiped out the entire enemy base(excluding one Obelisk or Sonic Emitter), the Obelisk or Sonic Emitter remains online and it will fire at my units. Odd right, no power plants, reactors, not even 1 construction yard or drone platform anywhere in the map, how can these defenses attack, and they did not turn black even when the Tiberium Wars tutorial says the defenses go black when your base run short of power...
I even see The Awakened unit can fire charged particle beam(capture or build a Black Hand Tech Lab, research the Charged Particle Beam, train 1 Awakened unit and force fire on the ground).

Most of all, I think EA should give up on making the patches, I doubt the next patch will fix all the bugs, so why wasting our HDD space & time by downloading stupid & futile patches?

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Uploader Comments (arcticwarfare92518)

  • like with the avater commander technolegy thing wot happened

  • when a vehicle is destroyed by an enemy, that vehicle still left its parts for a few seconds before it disappears, and if the vehicle happens to be one of the technology that the Avatar can make use of, it can still extract the technology.

  • wot happened in the fisrt one wots the difference

  • erm what do u mean by what happened in the first one what's the difference?

  • does this work on xbox 360

  • I do not know about xbox 360, I took this using my PC :(.

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All Comments (27)

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  • @666TAcT666 I believe it. I once had two nod harveys delivering to the same refinery at the same time.

  • I don't have the orbital strike bug.

  • the last one isnt a bugg they just didnt throw because the ones that could throw are already death in the group.

    je must have the full group to throw the nades.

  • The 2nd WAS funny! its like falling meteors coming from space. XD

  • lol, i think that the last one is not a bug cuz its not a confessor. Anyway, it really does not shoot fast after you've ordered him. AND the awakened and enlightened also dont shoot the EMP blast before you've clicked them to attack a target. When you do, they shoot the EMP blast at the last place you've ordered them no matter how far is it form them. And both of these happen cuz of the ONLINE lagg!

  • Its not a very bad thing with avatars but bad with that meteor strom :O

  • I dont know its not a very bad thing

  • You can have 3 redeemers

    1.Capture Marked of Kane MCV and build a redeemer

    2.Capture a Black Hand MCV and build a Reddemer

    3.Capture a Nod MCV and build a redeemer

    works with GDI and Scrin too!

  • Is it just me or does Kane's Wrath have too many glitches?

  • Nice. It looks like you could try to order your Avatars to commandeer technology from any units that are about to be destroyed. (I should try that sometime.)

    Say, speaking of commandeering technology, did you know that Avatars can commandeer an opponent Nod player's technologies as well? I did this a long time ago (before patch 1.09 came out for Tiberium Wars), though I do wonder if it can still be done nowadays...

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