Ardor3D - L4D "hobby project" Episode 1

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Uploaded by on Aug 5, 2009

Introduction to a short series of videos lightly covering the development of an Ardor3D Left4Dead map loader.

See also Ardor3d.com

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Gaming

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Standard YouTube License

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Uploader Comments (renanse)

  • Sup renanse, im learning java, my first programming language, and I notice that all 3d game engines seem to be in some C language...If I were seriously interested in coding games like quake and left for dead, would I need a C background, or can java compete at that level?

  • In general, if you want a programming job in the game industry, you gotta learn C++ because that is what most studios are going to be using.

    As for Java's competitiveness... Part of the goal of engines like Ardor3D, jMonkeyEngine, Xith3D, jPCT, etc. is to show what is possible with Java. In my belief, it is possible to create a really great game with serious visuals in Java. The majority of the heavy lifting will be done on the graphics card.

  • Is the Ardor3D engine a fork from jMonkeyEngine? If so, what version did it fork from (i.e. 1.0 or 2.0)?

  • It started as a form from jME 2.0 a little over a year ago, but has since had a lot rewritten.

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  • @renanse thanks man

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