A GLSL shader-based implementation of Light Propagation Volumes, and the OpenGL 3d deferred lighting engine written in C to handle the advanced buffer writing needed to run it.
This was the final video demo for the WPI Major Qualifying Project presentation of Madison Dickson, Michael Oliver, and John Sandbrook. (Basically the Senior Thesis, all CS students)
All textures were created in Photoshop and the model was done in Blender.
For more information, visit www.mix3dstudios.com/MQP
Fantastic work!
cerenec 6 months ago
subbed me?
subb back :)
sonadick 7 months ago