Greg Kasavin discusses how this challenging installment in the long-running Myst series of adventure games finally turned out.
"The thrill of being able to fully and freely explore the game's imag...
Greg Kasavin discusses how this challenging installment in the long-running Myst series of adventure games finally turned out.
"The thrill of being able to fully and freely explore the game's imaginative and remarkably lifelike worlds often proves to be the biggest incentive for pushing past Myst IV's near-impenetrable puzzle barriers."
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Automatically share your ratings, favorites, and more on Facebook, Twitter, and Google Reader with YouTube Autoshare.
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ok so basically point, click, gawk, get confused. And if you like killing things for no good reason your out of luck....ya. I keep seeing this game in the bargain bin and now I know why
There is a reason the first Myst was the best selling PC games until the Sims. It's a fantastic puzzle games. There is no need to randomly kill stuff.
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