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Alice: First-Person Shooter (FPS) Example

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Uploaded by on Dec 17, 2010

Currently a few issues; in addition, Alice has poor keyboard/mouse interactions. Not really sure if there's anything I can do to improve it. Ideally movement would use WASD to strafe/move forward and the mouse to orient the camera (like in a FPS game), but it's not really possible since left/right in "Let alice move the ___" merely turn the object instead of strafing it. It's possible to make your own WASD but it requires "sticky keys" since the "key pressed" event is called when they key is released, not when it's pressed. If it was possible to have a "key down" and "key up" event, this would be totally possible.

Credit: Chris Kuehl, woodfordscience.org

Category:

Education

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Standard YouTube License

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Top Comments

  • poor kangaroo

  • thats so cool! i just downloaded this application andim learning how to use it. Thanks for the inspiration man!

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All Comments (24)

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  • you could do "while a key is pressed" and do "move at speed" left at however many meters per second for strafing

    

  • how did you get the ak

  • was the dust cover on the AK actually moving......do you know anything about firearms, sir?

  • So this was how doom was made.

  • @PuNk4ThaWin I'm only using alice,so then i can make video games for a living! :]

  • ewww you have to find a way to use the mouse to control your sight. thats what im working on.

  • Look out Counter-Strike...

  • @CrazyMan15218 community objects, weapons, scroll to the end

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