The Dawn of the Tiberium Age (v1.10) trailer

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
17,543
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 26, 2009

For more information about the mod, media and downloads, go to http://DTA.CNCXS.com -

This is my second trailer for my mod; The Dawn of the Tiberium Age. As you can see, this mod fully converts Tiberian Sun into C&C1 it also introduces the enhanced mode, which has some extra features in addition you already know from C&C1.

Link to this comment:

Share to:

Uploader Comments (BittahCommander)

  • ok this game freezes after like 15-20mins of play, any thoughts

  • @putpudakst This actually happens on several desert maps in DTA 1.10. This problem is caused by certain terrain and the only way to avoid the freezes is to avoid playing on the desert maps that get them. Unfortunately I'm unable to tell you exactly which ones freeze and which don't (I can only tell you that none of the temperate maps freeze), but I can at least tell you that this problem has been solved in DTA 1.11 (which will be released before 2012).

  • @BittahCommander hey i saw that there are naval units in the mod,will they be included in 1.11?

  • @vlad007001 Yes, they're in. In case you missed it, DTA 1.11 has already been released; watch the trailer if you haven't already (youtube won't allow me to post a link to it, but it shouldn't be hard to find).

  • I don't like this mod one bit, lots needs to be changed,

    1) - Artillery untis fire with far too much distance away from the target.

    2) - 3d model squares, on a 2d based map, do not look or feel right.

    3) - There's no Campaign levels,

    4) - You can be atacked by enemy ion cannons even if they haven't found you yet.

    5) - Walls run on a diagonal line, buildings face diagonally, means Sa sites cant run along parralel to walls anymore.

    6) Some squares are not available close to edge of map.

  • @ChaoticLegion01

    1) - The weapon range of the artillery has already been reduced for DTA 1.11.

    2) - It's a limitation of the TS engine and thus can't be helped. Building foundations can only be diamond-shaped in TS.

    3) - There will be a few in DTA 1.11.

    4) - Engine limitation.

    5) - Engine limitation.

    6) - Engine limitation.

    7) - This has already been fixed for DTA 1.11.

    You have to realize DTA is build on the TS engine and there's certain things that simply can't be done with the TS engine.

see all

All Comments (81)

Sign In or Sign Up now to post a comment!
  • 4:07 Di.. did that robot thing just seriously spawn tiberium?

  • Hey Bittah - Hope you guys can release this new 1.11 soon, because I like the cconcept, but I feel the next one is going to be HUGELY better.. .My advice would be, don't waste time adding new content, but hange a lot of the stuff which failed in 1.10 - We as gamers, all love C&C the way it is, if only it was bug free, we'd all be very happy.. Wh not for 1.11 just change what was wrong with 1.10.. call it 1.10a or soething, then you guys can go to town on 1.11 adding new content.

  • nvm it's fine now

  • Change the below list, and make the buildings either the original squares and shapes in TD, or change the buildings to be fully 3d, but with the look of the TD buildings.

    For instance, like I already said, Sam sites, are jus one suare now and are same way as buildings face, they do not run parralel to the walls in their design.

    Oh and ..

    7) - Enemy tanks can fire over walls but my rocketmen cannot? wtf? Please fix this list of things to make your mod 100000000000 times better.

    Ty.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more