Impossible Mission C64 Longplay (Part 4)
Uploader Comments (saxxonpike)
Top Comments
-
i guess u preferred really mind challenging games, like blockout or all kind of shooting crap games ...
-
All these years waiting to see the solution of this game, and now I can't get it anyway! What I can see is that you build always the same pattern before a letter is revealed. Is that so? When I played that game I thought that I could read the pwd directly onto the forming puzzle. Instead you had to do the same thing for every letter to unreveal? I don't get it
All Comments (19)
-
@saxxonpike I don't understand how the puzzle thing works.
-
I loved the death cry as you fall in this game.Ahhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhh! LOL -
Wizard's Crown is pretty complex...
-
Aw! you skipped the music rooms!
-
Is The C64 Mission Imp. Better 2 Nostaligy Play Then The A(miga)500/1200?
-
A great video! But to my memory an elevator could not be changed while in motion. Nevertheless, no one is as good as this guy. copy paste! ;)
-
They sure so, a sequence of sounds is played, you need to replay them in order from lowest pitch to highest. You can go again after getting one correct, but an extra tone is added for the next round and so on! For each correct sequence, you get a lift reset or a robot disable.
-
Elevator sounds like a Makita Cordless Drill.... *haha*
-
Yep.
are those checkerboard puzzles needed to get extra pieces?
i would like to know, and you also help me to undertsnad the yellow rooms, i always struggle on many of the yellow rooms.
RapierCorporation 3 years ago
Actually, the checkerboard rooms give you the codes for turning off the robots and resetting platforms, I think.
saxxonpike 3 years ago
The boring puzzle half of the game begins near the middle of this video. From this point you can safely skip right to the ending on the next part and not miss anything.
saxxonpike 4 years ago