Citadel Omega is a single-player game in which the player must race to find and shoot ten targets of two types... before time runs out! Difficulty arises from searching for the targets; the tall buildings and city canyons hide them, and they appear at random locations. This forces the player to move around the play space to hunt the enemy, emphasizing that aspect of augmented reality gameplay.
Citadel Omega was developed by Leonardo J. Ceballos (SCAD Atlanta) and Abhijeet Dani (Georgia Tech) in the Qualcomm Augmented Reality Game Studio at Georgia Tech (http://www.argamestudio.org). This Qualcomm-funded research studio is a collaborative effort between the Augmented Environments Lab at Georgia Tech, and the Interactive Design and Game Development program at Savannah College of Art and Design. The Studio is led by Blair MacIntyre (GT), in collaboration with John Sharp (GT), Maribeth Gandy (GT) and Tony Tseng (SCAD).
This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (http://ar.qualcomm.com/).
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