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phaser_test_2.wmv

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Uploaded by on Dec 27, 2010

This is a second phaser barrage test that I did earlier this year of Commodore Decker's attack on the planet killer. Here's the first one:

http://www.youtube.com/watch?v=Ufclp5CBxHI

As you can see, I've re-edited and somewhat extended the original soundtrack, but the cadence was a bit off and not quite what I was looking for. To see the nearly-finished product, go here:

http://www.youtube.com/watch?v=7eCOk1DF16c

PLEASE NOTE: This presentation is not endorsed by CBS Studios Inc. or Paramount Pictures Corporation and should not be confused with the official Star Trek: Remastered episodes syndicated by CBS Television Distribution and available on Blu-Ray and DVD from CBS Studios Inc. (Be sure to buy the Blu-Ray season box sets. They are totally awesome!)

This presentation is a reimagining of the original visual effects from the classic 1967 Star Trek episode "The Doomsday Machine". This performance is being presented strictly for free, private, in-home entertainment purposes only.

"Star Trek" and various related marks are trademarks of CBS Studios Inc. and Paramount Pictures Corporation. No infringement on the copyrights, trademarks or intellectual property rights of CBS Studios Inc. or Paramount Pictures Corporation is implied or intended. Live action footage and background music is from the 1967 "Star Trek" episode "The Doomsday Machine" and is copyright (c) 1967/2009 CBS Studios Inc. and Paramount Pictures Corporation.

It is ILLEGAL to sell, rent, or show this video performance in a for-profit public venue. If you paid for a video disc, tape or other media containing this presentation or paid to view this performance, please report it at www.scottgammans.com.

Thanks... and enjoy the show.

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Uploader Comments (PrfMoriarty)

  • AWESOME! You know I'm your biggest fan, buddy. lol

    I hope the final version isn't quite as...rhythmic? Systematic? Maybe if the phasers fired in bursts of three ("pew pew pew") and then a longer pause before another barrage would work better from a pacing and dramatic standpoint. Just an idea...

  • @PromusKaa ASSUMING that I ever get back to this project, I'm almost certainly going to redo this scene, because I am slowly coming around to agreeing with this assessment (you're one of a chorus of folks who've made similar comments).

    Needs more pew pew pew. :)

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All Comments (7)

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  • @mymyharlow Unfortunately, the Doomsday Machine already ate the star system. ;)

  • @PrfMoriarty Yeah, the timing and duration of the blasts should vary a bit, with longer and shorter blasts. Also, I think the beams need to have some sort of "burst" effect when they hit-- Not doing damage, but not looking like they just STOP, y'know? But looks great otherwise.

  • Direct hit!

    It just bounced off?

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