Blender 3D Fluid Simulation: Siphon Test, Now with IPO!

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Uploaded by on Dec 18, 2007

The original siphon test is boring since we have to wait for the end. This new version speeds past the boring part while accentuating the fluid's behavior in the siphon tube, especially slowing down to show the suction breaking at the end. Nils Thuerey has done an amazing job implementing this system inside of Blender.

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Film & Animation

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Standard YouTube License

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Uploader Comments (blossommerz)

  • Hello, can you tell me how to make domain fuse together like that so the water can go through pipe or something. Also how do you make it so its pressured through the tube? Please make a tutorial or PM me. Btw i really like your animation 5/5 :D

  • There's really nothing to it. Just make sure of a few things:

    1. The domain covers every area where there will be water.

    2. The sides of your "pipe" are thick. The fluid simulator needs to see them as walls, so they need to be thicker than the fluid mesh grid.

    3. The resolution is fine enough. You want to make sure that the mesh is small enough that "air" can't sneak in on the edges and break your siphon.

    4. The sides of your pipes are rectangular and aligned with your fluid mesh.

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All Comments (18)

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  • If only this test could simulate air properly. Pretty nice otherwise.

  • @blossommerz CAN YOU PLEAESE MAKE A TUTORIAL? PLEASE!!!?

  • cool

  • can you please make a tutorial for this

  • can you PLEASE make a tutorial for this

  • Better than mine. The slow motion at the end is pretty important.

  • That's really interesting how the fluid can find it's path

  • erm, can you please tell me the material settings used for the glass and water.. pretty please =P . i'v been searching for ages but none of them seem to work for a perfect glass tank like this one. and if it does the fluid looks strange. please comment backk =]

  • Could you make a tutorial with this example?

  • That was interesting to see how it would react when the tubes leveled.

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