Just a quick video showing one of the projects that is currently on hold.
Key Features
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Multiple levels
Unique Level Storage
Multiple Weapons (Machine Gun, Missile, C4).
Modifiable textures
This was my first game development using the XNA framework, so far I really like it.
I wanted a unique approach to storing the map files with the ability to edit maps in-game in mind. The approach I took was to store the data inside of a PNG image file. The purpose of this was to visually represent the map, and allow easy editing with a third party application such as Paint or Photoshop. The tiles available in the game are represented by different colours, the same goes with player spawn location and enemy patrol spots.
When the map is loaded it reads each pixel in the map file and matches it with a corresponding tile type. The opposite occurs when saving the maps, it loops through each tile in the level and checks which colour value it is represented by. This is then drawn onto an image file and then saved.
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