Battle-It WIP

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
74 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 22, 2010

Just a quick video showing one of the projects that is currently on hold.

Key Features
~~~~~~~~~~
Multiple levels
Unique Level Storage
Multiple Weapons (Machine Gun, Missile, C4).
Modifiable textures

This was my first game development using the XNA framework, so far I really like it.

I wanted a unique approach to storing the map files with the ability to edit maps in-game in mind. The approach I took was to store the data inside of a PNG image file. The purpose of this was to visually represent the map, and allow easy editing with a third party application such as Paint or Photoshop. The tiles available in the game are represented by different colours, the same goes with player spawn location and enemy patrol spots.
When the map is loaded it reads each pixel in the map file and matches it with a corresponding tile type. The opposite occurs when saving the maps, it loops through each tile in the level and checks which colour value it is represented by. This is then drawn onto an image file and then saved.

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more