Alright S.Mario. You win. You win at being a video games.
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All Comments (207)
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WHere did you get this game?
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@eternalobliviox71 ASM didn't ruin anything, people who ruin everything abuse ASM because they lack the ability to design fun levels, and because they test their levels with save states. I have nothing against save states, just people who abuse save states to test their levels. For instance, "Don't look back" is a fun little flash game, an example of the same gimmick without the crappy level design.
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Magnetic pull might be a cool concept if there were some clearly metal objects to assist the player in identifying the direction.
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Honestly, the wind doesn't seem totally randomized, it seems to ajust to certain elemets of the level. For example those red pillars in the first part either ''repel'' or ''attract'' Mario. Doesn't make the wi- I mean magnet mechanics any fairer, but it makes
them more predictable... It's not necessarily random, that's all I'm saying.
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Something tells me Raocow was resisting the urge to hit the computer with the ol' battle-axe again. =P
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You know what would make this stage harder? ... Oh wait.
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Just wanted to say that you shouldn't feel bad at all for rewinding through this level. This game is excessively difficult. You're awesome Raocow!
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Never heard Raocow tell someone to "go F [themselves]" before. I think I need to go for a long walk and contemplate my shattered innocence.
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This hack truly lives up to its name - you have to give it that!
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Roacow. Just a few simple words,
Its okay man. :)
You made the right call with the rewinds. There's NO visual cues for the wind, which is unfair no matter which way you look at it.
AGrayPhantom 1 month ago 25
Man, I normally like seeing LPers get frustrated at the game they're playing, because I find it kind of funny. But when I see raocow get upset, I get genuinely upset.
I feel your pain, raocow.
Bundy1989 1 month ago 11