Alright S.Mario. You win. You win at being a video games.

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
8,389
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 2, 2012

Yup.

Playing difficult games 'legimitaly' comes with a price. The price of realising that you will not always win. Modern games are made to be won 100% of the time, but this is not always the case with amateur or indepent game. And, uhm, yes.

I'm sure some peeps will say that I've already done harder, or that I could totally learn this thing, but... I'm just not willing. Some things are not worth it. I pushed myself a lot harder than I thought I could through this game, but a mixture of unpreditacle lengths and difficulties made me unwilling to push it in this thing. I rewinded-scum the level so we could see the traps and whatnot, but essentially I consider the game 'unbeaten'.

Guys, I didn't beat the video game. And that's totally fine.

http://www.raocow.com
http://talkhaus.raocow.com/viewtopic.php?f=3&t=4381

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 11 dislikes

Link to this comment:

Share to:

Top Comments

  • You made the right call with the rewinds. There's NO visual cues for the wind, which is unfair no matter which way you look at it.

  • Man, I normally like seeing LPers get frustrated at the game they're playing, because I find it kind of funny. But when I see raocow get upset, I get genuinely upset.

    I feel your pain, raocow.

see all

All Comments (207)

Sign In or Sign Up now to post a comment!
  • WHere did you get this game?

  • @eternalobliviox71 ASM didn't ruin anything, people who ruin everything abuse ASM because they lack the ability to design fun levels, and because they test their levels with save states. I have nothing against save states, just people who abuse save states to test their levels. For instance, "Don't look back" is a fun little flash game, an example of the same gimmick without the crappy level design.

  • Magnetic pull might be a cool concept if there were some clearly metal objects to assist the player in identifying the direction.

  • Honestly, the wind doesn't seem totally randomized, it seems to ajust to certain elemets of the level. For example those red pillars in the first part either ''repel'' or ''attract'' Mario. Doesn't make the wi- I mean magnet mechanics any fairer, but it makes

    them more predictable... It's not necessarily random, that's all I'm saying.

  • Something tells me Raocow was resisting the urge to hit the computer with the ol' battle-axe again. =P

  • You know what would make this stage harder? ... Oh wait.

  • Just wanted to say that you shouldn't feel bad at all for rewinding through this level. This game is excessively difficult. You're awesome Raocow!

  • Never heard Raocow tell someone to "go F [themselves]" before. I think I need to go for a long walk and contemplate my shattered innocence.

  • This hack truly lives up to its name - you have to give it that!

  • Roacow. Just a few simple words,

    Its okay man. :)

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more