A new test of the collision detection system. Now it includes a primitive health system. A video of the final game can be found here: http://www.youtube.com/watch?v=ZBtBves9wdk
This is an incredible system! Did you coded the collision response or used, if exists, the XNA standart? And the collision detection, is it circle or the XNA bounding circle standart aswell?
@lucasmontec The collision response system in this implementation was pretty much homebrew. The narrow phase of the collision detection is just a distance check (same as in circle vs circle) and the broad phase was delegated to a modified third party library. The final version of this project (SpaceMerc 3000) was completely rebuilt using Farseer Physics Engine, which is far more powerful than my home made system.
Well, I'm honestly thrilled about your liking of my crap :). This project stayed dead for over a year. It resurrected two months ago as my final presentation for my programmer degree.
This is an incredible system! Did you coded the collision response or used, if exists, the XNA standart? And the collision detection, is it circle or the XNA bounding circle standart aswell?
lucasmontec 8 months ago
@lucasmontec The collision response system in this implementation was pretty much homebrew. The narrow phase of the collision detection is just a distance check (same as in circle vs circle) and the broad phase was delegated to a modified third party library. The final version of this project (SpaceMerc 3000) was completely rebuilt using Farseer Physics Engine, which is far more powerful than my home made system.
cebollo3 8 months ago
Well, I'm honestly thrilled about your liking of my crap :). This project stayed dead for over a year. It resurrected two months ago as my final presentation for my programmer degree.
cebollo3 1 year ago