Uploaded by DMLResearchHub on Aug 4, 2011
Constance Steinkuhler, a games and learning scholar, discusses her firsthand experiences in seeing how youth-centered learning and online gaming leads to compelling turnarounds in youth engagement.
Constance's research-based practices focus on solving the disconnect between learning that takes place in gaming environments and in-class learning: "When I started doing studies around science and literacy and civic engagement around online games, when the biggest population of those games is teenage guys and they're not faring well in school, it begs a real question. What's happening in this space between kids and their school world and their school identities instead of their game identities and what they're doing around games?" (2:24)
Steinkuhler shares a specific example of the power of interest-driven learning: "We had a reader that was in 10th grade who read at the 6th-grade level: was not faring well in school. I handed him a 15th-grade level text from the [World of Warcraft] and he's reading it with absolutely fine comprehension: 94, 96-percent accuracy." (5:39)
The reason for the higher comprehension rate, Constance found, was: "Something called 'self-correction rates.' When [students] choose the text, when they care about it, they actually fix their own comprehension problems more than two times as often as when they don't care about the text."
Constance Steinkuehler is an Assistant Professor in the Digital Media program in the Curriculum & Instruction department at the University of Wisconsin--Madison. She is a founding fellow of the Games+Learning+Society Initiative and chairs the annual Games, Learning & Society Conference held each summer in Madison, Wisconsin. You can learn more about her work and focus at http://constances.org.
Category:
Tags:
- video game
- video games
- literacy
- new media literacy
- new media literacies
- self correction rates
- civic engagement
- educational game
- educational games
- interest-driven learning
- interest-based learning
- game culture
- learning environment
- learning environments
- video game-based learning
- education innovation
- Constance Steinkuhler
License:
Creative Commons Attribution license (reuse allowed)
-
2 likes, 0 dislikes
11 videos

Meet the Experts
8:47
Professor/Researcher Kurt Squire on How Video Games Can Encourage Civic Engagementby DMLResearchHub353 views
58:42
Massively Multiplayer Online Games, Learning & The New Pop Cosmopolitanismby NewMediaConsortium558 views
4:36
Wisconsin Research Profiles: Constance Steinkuehlerby uwMadisonCio302 views
7:23
Education Professional Elyse Eidman-Aadahl on Digital Media's Influence on Writingby DMLResearchHub123 views
5:51
Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacyby DMLResearchHub2,159 views
8:26
GamifyingEducationby onlinehcpss1,089 views
6:49
Digital Media Scholar Nichole Pinkard on Digital Youth Culture and New Mediaby DMLResearchHub270 views
1:46
James Gee on games and learningby macfound16,471 views
7:36
Media Scholar Henry Jenkins on Participatory Culture and Civic Engagementby DMLResearchHub455 views
8:00
Innovation Expert John Seely Brown on New Ways of Learning in a Rapidly-Changing Worldby DMLResearchHub1,055 views
6:03
Let's Play Game About Game Literacy!by BadassFroggy1,313 views
3:10
Literacy Narrative Finalby cassiemapril15 views
9:18
Jesse Schell @ DICE2010 (Part 3)by msc819,436 views
6:38
MindShift: Richard Halverson's Thoughts on the Future of Learningby MindShiftKQED486 views
4:37
Using Learner-Centered Instruction in Higher Educationby kimrosebohm191 views
10:02
Video Games and Storytellingby kirithem211,417 views
5:01
Gaming Subjects-Modern Rare Games?by NostalgicDan1212 views
11:57
NJ Review - Nyko Kinect Zoomby nerdjunkies12,028 views
2:13
What is Media Literacyby mkickbox196 views
9:12
Peggy Sheehy on Exploring Identityby KnowclueKidd243 views
- Loading more suggestions...
Link to this comment:
All Comments (0)