Quick ZBrush to 3DS Max Normal/Displacement Tutorial
Uploader Comments (Tadm0d)
All Comments (144)
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when we put it in 3ds max can we animate it? cause that is what i am looking for
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Why are your UV's all fucked up? When you import it into paint.. It's all pixelated... O.o
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zbrush version 3.5 or 4 won't come with zmapper, they said it is useless for them.
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why do i see lines vertex when i import my model to zbrush ?
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exelente men gracias esto es mucho mejor que generar el normal map por el plugin de nvidia (y)
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pls help... i cant get the DX display standard material check box to show up on the DirectX manager tab.. :-(
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Version numbers are useful. I'm using Zbrush 4.0 and max 2012, so this doesn't help me.
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Yes, you can but I think Zbrush is just for presentations, you can't really work that character further and make it move, after all that topology is created. Is all high poly, good for showing, nothing more. Or am I wrong ?
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@vrcraft you can do many other things on zbrush. This is helpful, just a "Zbrush to 3ds max" tutorial. Thanks to the uploader
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u can do that straight into 3dsmax, with displacement maps. no need for all this mambo jambo zbrush in out imports crap.
when im trying to export norm map i need 3096x3096 res but zbrush give me only 1024x1024 where is option to choose what res i want?
dovlex 1 year ago
@dovlex click and hold on the number (the pixel scale) then drag in the direction you like. It should now scale the number below it. The max. resolution is 8000x8000.
Hope that helps :D
Tadm0d 1 year ago
great! thanks!
onix3d 1 year ago
@onix3d
You're welcome :D
Tadm0d 1 year ago
Cool. just what i've been lookin for... Thanks buddy.
devilsonlychild 1 year ago
@devilsonlychild
I'm glad you liked it :D
Tadm0d 1 year ago