seeing as none of the big tutorial sites such as gnomon and Kurv studios have any tutorials on exporting from max, detailing in Zbrush, and then importing back into max, I thought I'd do one... hen...
seeing as none of the big tutorial sites such as gnomon and Kurv studios have any tutorials on exporting from max, detailing in Zbrush, and then importing back into max, I thought I'd do one... hence this video.
This was a request by KonL on DeviantArt, and so here it is.
I know you can't see the details, but a point to note is that I have never used tangent normal mapping successfully, so I ALWAYS go for another projection method.
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Of course you can! How else would you make video game models if you don't use three dimensional modeling software?