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Overgrowth Alpha 163 changes - Wolfire Games

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Uploaded by on Jan 1, 2012

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:
- Automatic plant pivot points
- Automatic plant convex hulls from point cloud
- First draft of plant interaction sound effects
- Plants slow player movement based on penetration amount
- Leaves spawn from plant point cloud
- Improved AI response when group defeats player
- Navigation works better when navigation mesh is not calculated
- Fixed 'hop' when entering DisplayText hotspot

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  • 2 Suggestions (*thumbs up if you agree):

    1. I hope you are leaving a little mystery for us players when we eventually get the full vesion

    2. Get a youtube partnership and earn some ad revenue, 33,000 views could help your game if you monetize it.

  • You, sir, are a coding GOD.

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All Comments (369)

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  • this game is amazing!!!

    i hope the developers at Wolfire keep working on this and never give up! so talented, good work! :)

  • I really want this! D: Have to save up lol

  • much better then cod to bad my comp cant play games very well cant even play minecraft :(

  • i was going to buy, but i dont want to play 30 dollars i hope you will bring it down to 20$ ;9

  • this world needs more people like him ^^ !!!

  • @SternenlichtR Thats why I dont like big comapny games as much, they focus more on the crap stuff and less on the small, awesome stuff.

  • @tehlastflax You need an understanding of how the game is supposed to work, along with its predecessor Lugaru. The rabbits in this game are like bodybuilder in strength. It's supposed to be like that. Everything else is supposed to be as realistic as possible, and they are doing an absolutely phenomenal job.

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