Boy oh boy two things that don't belong together...
Mortal Kombat vs. DC Universe (also known as MK vs. DC) is a crossover fighting game from Midway Games and Warner Bros. Games. The eighth game in the Mortal Kombat series, MK vs. DC was released on November 16, 2008. MK vs. DC contains characters from both the Mortal Kombat franchise and the DC Universe. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. This was the last title to be developed and published by Midway Games, as it filed for Chapter 11 bankruptcy and sold the rights to Mortal Kombat to Warner Bros. This is also the first console MK game to have an unrestricted rating by the ESRB.
The story of MK vs. DC takes place after Raiden, Earthrealm's god of Thunder, and Superman, hero of Earth repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn whose mere existence causes the merging of the universes that if continued would result in the destruction of both universes. Characters from both universes begin to have a flux in power, some becoming more powerful and others becoming weaker.
MK vs. DC was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for a seventh generation console. The majority of its ratings range from 7.5/10 to 8.5/10. Most reviewers agreed that MK vs. DC was entertaining and made good use of its DCU license; however, a lack of unlockable features as opposed to past installments and toned down finishers garnered some criticism.
MK vs. DC features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters.[4] Depending on which side players choose, the characters see characters from the opposite universe as the invaders of their own. Ed Boon, creative director of MK vs. DC and co-creator of the Mortal Kombat franchise, did confirm that the player would have the ability to play as all the characters in the story mode at one point during development, but the story mode instead had a few characters not having their own story arcs.[4][5] Mortal Kombat vs. DC Universe also contains a mode called "Kombo Challenge". This aspect of MK vs. DC is individual to the Versus and Story modes, where players must perform ten precreated combos of increasing difficulty.
Intertwined within the fights are new gameplay modes, such as "Free-Fall Kombat" or "Falling Kombat," which is activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with a player having to hit certain buttons to be on top during the fall and deal out the damage when the fall ends.[8] "Klose Kombat" is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[4] A "Test Your Might" mini-game is also worked into the gameplay. While fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of war with the damage meter at the top of the screen. The player on the offense mashes buttons to increase damage, while the player on the defense mashes buttons to decrease damage taken.[8]
Another in-fight feature called "Rage mode" is also a new aspect introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter, that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated which lasts for several seconds. Rage mode causes the hits of the attacker to break the opponent's guard on the second hit; prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.[8]
During fights, characters show permanent signs of visual damage, such as bruises, scrapes, bleeding, and broken or torn clothing.[9] All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute fatalities, while the DC heroes can execute moves called "heroic brutalities," which function in the same manner but do not finish opponents, in order to stay in tone with the heroes who have an established reputation of not killing their enemies.
Reference-
http://en.wikipedia.org/wiki/Mortal_Kombat_vs._DC_Universe
no flawlas victory?
jjandbcom 11 months ago
@jjandbcom the 3ds had a flawless victory on my eyes.
Owch lol
ProtoMario 11 months ago
you do the same thing
Goku111100 1 year ago
@Goku111100 As in?
ProtoMario 1 year ago