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Scopetris demo

Playing a little tetris game I hacked together for my old scope. Music: DRAX - Starflake. See http://pontoppidan.info/lar...  
 
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kevincby (4 months ago) Show Hide
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recursive gravity!
Frat333 (7 months ago) Show Hide
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worst tetris player ever
saintaureus (6 months ago) Show Hide
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Keep watching, dude.
McGuywer (7 months ago)
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McGuywer (7 months ago)
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McGuywer (7 months ago) Show Hide
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No, it was a regular raster display computer, around 1988.
hrford (10 months ago) Show Hide
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I suppose you should make the beam 'rest' either out of the display area or make it zig zag somewhere to stop phosphor burn in!
hobbified (8 months ago) Show Hide
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There are a few things you can do. The best one is probably to have an "object buffer" and just keep scanning all the objects on screen out constantly, independent of the game framerate. It's not 100% compatible with "fake intensity control" (the intensity ends up being dependent on the number of objects onscreen) but it avoids bright spots / burn-in and also prevents DC offset problems :)
christo930 (1 year ago) Show Hide
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So it's not done by voltage levels and frequency, it's done by drawing lines between co-ordinates like any other vector monitor? I guess you are talking directly to the monitor and not plugging your output into the voltage inputs used to use the machine as a scope, right?
larsptube (1 year ago) Show Hide
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No, it IS done by voltage levels, channel 1 and channel 2 standard voltage inputs on the oscilloscope is all I use. When the scope is in X/Y mode (any scope can do that, no modification necessary) the voltages control the beam X and Y directly. Keep in mind this is an old analogue oscilloscope which is actually just a vector screen with extra electronics (but without intensity control). Clear?

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