Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

UDK Battle of Endor with Imperial Star Destroyer 2 Smooth recorded version

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
13,047
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 10, 2011

Imported an Imperial Star Destroyer into UDK from 3dsMax 2010. I used various models I found off the internet an pieced it together using all the best looking pieces, Modifying it as I went along, Endlessly welding vertex's and deleting unnecessary polygons to help optimize the model, an shadow issues.. Also did some UVW mapping allot of the geometry to avoid texture stretching.. (Which can still be seen on certain walls)

The entire Star Destroyer is scaled correctly to UDK's player height size..
The planet and Death Star are textured spheres, Skydome is just a star field..
I did this as a test to see how big would a space game be if it were to have life size models of battle ships in them..

Eventually I will like to try out Apex destructible tech with the pieces of the Star Destroyer I have imported one by one.. So shooting the hull will have some effect with fracture effects, an floating particles..

I have been working on this for a long time before it got to this stage..

I am not selling this, nor am I making a Star Wars game for obvious copyright reasons...
Everything is custom content except for the Epics cicada flying vessel.. =)
Which I'm replacing with a Tie Fighter since a Tie-Fighter lacks any type of animation..
For the Earth / Planet Material Shader I followed the tutorial by Javahawk which can be found on youtube..

Music by John Williams..
Track names..
ROTJ = Its a Trap!
ESB = Attack position!

Link to this comment:

Share to:

Uploader Comments (v8matey)

  • I bet this took a while to "build all?"

  • @prodigyset420 yes it has. I find my self wondering if its worth the effort of such a huge task knowing I could be sued and my work could be deleted by lucasarts etc. I'm mostly doing this so later on if I choose to make a "space game" I have the gameplay atmosphere materials maps physics etc already done. Star Wars is the tip of the Sci-Fi world, its good to use its style as a base for future custom projects. If I could make a starwars game it be about u being part of the Empire.

  • all i wana no is why theres a fucking vtol/turbo fan engine? in spaaaaaaaaaaaaaaace

  • @TheSouthern1cross Prob cos of the same reason x-wings and tie fighters can do barrel rolls and fly with no thrusters on either sides of there ship... Anything can happen in space dontcha know...

  • fans in space? someone should tell NASA, they could save a bundle if they just put fans on the space shuttle.

  • @heebog I'll explain the fans in space, if you can explain to me how a Tie fighter or X-wing can fly in space with no side thrusters...

Top Comments

  • What a team deathmatch map this would make or even all out deathmatch - flyers frigging everywhere and running all over the surface of the ship would be cool as - some access to the internal would be good as well but you would probably want to limit that otherwise you would get completely lost (or your computer might melt lol)- you would need a lot of players though - that thing is massive :) I think some under lighting wouldn't go astray - maybe subtle blue light reflection light of the planet

  • very nice! Loving the huge scale! I want to explore it!

Video Responses

This video is a response to Star Wars Millenium Falcon in UDK.avi
see all

All Comments (52)

Sign In or Sign Up now to post a comment!
  • @v8matey the TIE fighter has NO thrusters. I don't know if anyone came up with an explanation for that. The X-wing uses vectorable thrusters maybe? I don't know and I don't care. The X-wing is a stupid, arbitrary design and frankly, so is the TIE fighter. There are a few decent designs out there. Very few. Check out Nexus: The Jupiter incident.

  • @v8matey haha true true

  • This makes me think about an open ended space game I started building a few years back. A challenge was to make space sphere seem believable in such an open ended game. My approach was that the space sphere was anchored and centered on the ship - so it looked like distant stars never really got closer however the ship was able to travel around the immediate 3D world without getting closer to the sphere. Just wondering what you think about that. How else would you manage a huge space sphere?

  • @rabidamio not yet, I was thinking about how this could be done. It is possible but its a allot of work. I want to make make the whole map non destroyable first. Get the map layout organised etc. I have started making a X structure framework for the ISS thats undestroyable. Turrets that can be used either at the bridges control room, or by entering the turret up close. I have also been redesigning the ISS hanger to ROTJ's design instead of ANH Star Destroyer hanger and bridge layout.

  • is it destroyable?

  • niiice

    

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more