Torque X 2D basics 2, part 1/2 - Player animation

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Uploaded by on Feb 24, 2010

This toturial shows how to create a basic 2D platform game using Torque X 2D.
It shows you how to keep track of the player movement and animate the player according to the movent.


Theese tools are used:
XNA 3,1
Torque X 2D
Visual Studio 2008

Category:

Howto & Style

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License:

Standard YouTube License

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Uploader Comments (TheThomasVestergaard)

  • i think i might have figured it out {get:;set;}

  • @strideryoko Yes {get; set;} - It can be left out.

Video Responses

This video is a response to Game Development: Getting Started Part 1
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All Comments (6)

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  • what did you write between the brackets in

    public MyPlayerOrientation _PlayerOrientation?

  • @DarkLink9891 Thanks for the comment :) I use the ReSharper plugin for visual studio and it pretty much does all the using stuff automaticly, that's why I forgot to mention it in the video. Thanks :)

  • great videos just cant read what you typing otherwise id do the toturals

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