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jBombertuxGL

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Uploaded by on Feb 25, 2009

Yet another Bomberman game starring Tux the Penguin. Written in JOGL (Java + OpenGL).

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Gaming

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Standard YouTube License

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  • Yes, you're right. I think I started with the wrong approach to implement collision detection and avoidance. It works fine in most cases, but if the player touches the edges of a box with nearly 90-degree angle, the algorithm fails. I don't know if this could be easily fixed. Maybe it should be totally rewritten. But before I get stuck into this, I first have to concentrate on my diploma thesis ;-)

  • one of the better entrys in the "competition", tho you can easily get stuck in the walls. probably collision detection should be fixed. how about a vector based approach based on line segements/circle and circle/circle collision detection with sliding along walls? regards

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