Uploader Comments (iwkya1)
All Comments (17)
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what would be the best way to animate weapons on the character like swords or a helmet?
great tutorials by the way!
also is there a general "rule" for when to use deformables and when to use rigid? i'm still abit confused by the difference
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very helpful indeed :) curious what do you use more physique vertex? or skin bones?
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If anyone has problems, Here is the sequence to rigging the char, took me an hour to figure out.
(Select)
*select vertecies
(Assign to Link)
*Pick Bone
(Select)
Repeat untill done with the whole char.
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Ohhh is that just IK chains?
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One quick question, what do you do with the peices of gear(peices that weren't assigned with physique vertices types) to sort of attach them to the biped/mesh so they stay in place during animation, and also could you easily detach a peice? for example: Weapon sheathed(stuck to side of char), and then character grabs the weapons and pulls them out
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well i'm trying to rig a left 4 dead hunter model
well i got the rig done but just need to do the vertex part.
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have you got wireframe on or off. try hitting f3 or f4.



Hey, really enjoyed watching these tutorials about rigging with biped, and especially with the High-Def option.
Have you got anymore tutorial that follow on from this, that can help with rigging the rest of the character, as this mainly focuses on the head and neck area.
Thanks!
Linuxuser07 2 years ago
I havent actually done a full body rig tutorial as i like to show a bit and leave the rest to you guys as its better for you guys if you understand it on youre own. But i will think about recoring me fully rigging something.. Take a look at my channel for more vids.
iwkya1 2 years ago
you should make a tut on how to rig a med or high poly models
jonytonybonk 2 years ago
yea i could do, but i'd be showing skin as oppose to physique. I just did physique as its a part of character studio (biped) and simple for low poly stuff.
iwkya1 2 years ago