bikkuriman world pc engine hudson soft
Uploader Comments (DigiHatesMakingNames)
All Comments (9)
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This is based on Wonder Boy in Monster Land, which was originally released for the PC Engine (TurboGrafx-16) and then ported to the Master System. However, the original PC Engine version (which this game is based one) definitely has superior graphics (16-bit) and sound (FM synth) than the Master System version (8-bit graphics, PSG sound).
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This looks and sounds like a Master System game.
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This is most likely the best conversion I've seen. Too bad they had to replace Shion and his allies and enemies into Bikkuri Man characters. Though Bikkuri Man is a very good anime I still think Sega could've been nice and allowed Hudson to use the Wonder Boy characters since they did allow it for Wonder Boy III: Monster Lair.
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なつかしいなあ。友達に借りてやってたなあ。
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Which is where the original name of Konami's shoot'em up was derived from in the first place.
Gladius translates as Gradius.
There's no "L" in Japanese language.
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Ufcourse it's a spelling error done with purpose:P It should be Gladius but... hey, lets call it Graduis... it would be fun since the best shmup game is called Gradius! Yeaaaah!
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Heh.. Gotta love the Engrish. :3
Does anyone see the spelling error here? The swords name is Gradius...when it should be Gladius. hehe.
KyosukeShigeru 5 years ago
hehe it never occurred to me that it shoulda been gladius >_< I just thought the developers liked a certain konami game of the same name...
DigiHatesMakingNames 5 years ago