Street Fighter II for the PC Engine (Turbo Grafx 16) Review

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Uploaded by on Mar 30, 2009

This is a video review for Street Fighter II on the PC Engine. Considering this system was released in 1987 the graphics are really good, and this is one of my favorite ports of this game.

This is a review over the Treamcast system. The Treamcast is a portable Dreamcast player.

To view the complete list of systems and games I own go to this website.

http://www.rfgeneration.com/cgi-bin/collection.pl?action=profile&name=gam...

Be sure to subscribe, and I'd be happy to take requests.

Thanks,

-Gamester81

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Gaming

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Uploader Comments (Gamester81)

  • Just got my Core Grafx this monday and I love it. This vid may have convinced me to purchase this along with the controller. Is the sound quality really bad compared to the Super NES versions of the game?

  • @naikanomtom Yes the SNES does have a lot better sound quality. Still this game is impressive for the PCE nevertheless.

  • i see that you have a turbo graphics 16 system. could you do a review of splatter house. thanks.

    your vids rock

  • Thanks for the request. I'll put Splatterhouse on my list of videos to do.

  • did they make the first street fighter for the turbo grafx 16?

  • Yeah they made what they called Fighting Street on the Turbo Grafx CD.

Top Comments

  • 2:05... where did the hadoken go? =)

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All Comments (67)

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  • @Gamester81 I am a little confused, I want to get the core system, (Not the US Turbo verson it is ugly in compairision), but will the Jap Core system play the US HuCard games?, and what is the better verson of the system to get that can allow me to play the most amount of games? With and without the CD Attachment...thanks..

  • If it isn't 16 bit how come it looks so good and the Nes version looked nothing like this

  • @Gamester81 Not sure what you mean about the sound. This version's music sounds a lot more like the arcade than the SNES version did. The red fireball is a glitch. In the arcade version (the glitch was purposely put in the home consoles) every once in a while Ryu & Ken's fireball would be red. Eventually Capcom decided to make it an actual move for Ryu in SSF2 and all games after. Sort of like how Dhalsim had a teleport glitch in the original SF 2 and it was eventually made into a real move.

  • @BlueHedgehog619 I think that was his point that the names were changed in the US and that these are the original names.

  • the names don´t change its the original names

  • This honestly sounds better than the genesis version and looks about the same. which is sad to say for the genesis.

  • Did you take that stay classy line right out of anchorman?? ur a cheater!!! lol

  • don't know any combo? ur fighting skill is low haha.. banga kaau ka

  • I am pretty sure this is on the Wii VC for the tg16

  • The red Hadoken was a glitch in the original SF2 coin-up that Capcom liked so much, they decided to keep it in all the subsequent versions.

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