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Lets heal though Argent Confessor Paletress Heroic 5-man Trials of Champions

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Uploaded by on Mar 22, 2010

Argent Confessor Paletress Heroic 5-man Trials of Champions,
Abilitys:
Holy Smite 50 yd range — Smites an enemy, inflicting 4,500 to 5,500 (Heroic: 7,650 to 9,350) Holy damage.
Holy Fire 30 yd range — Consumes an enemy in flames, burning it and inflicing addtional fire damage every 2 sec. over 8 sec.
Renew — Heals a friendly target for 17500 every 3 sec. Unlimited range
Confess — Forcing nearby players to confess their darkest memories. Argent Confessor Paletress is shielded for 100% damage reduce, throwing 25% of damage done back at the attacker.
Summon Memory — Summons a memory from the past. Summons one of the following memories:
Algalon the Observer, Archimonde, Chromaggus, Cyanigosa, Priestess Delrissa, Eck the Ferocious, Entropius, Gruul the Dragonkiller, Hakkar the Soulflayer, Heigan the Unclean, Herod, Hogger, Ignis the Furnace Master, Illidan Stormrage, Ingvar the Plunderer, Warlord Kalithresh, Lucifron, Prince Malchezaar, Mutanus the Devourer, Onyxia, Prince Thunderaan, Edwin VanCleef, Lady Vashj, Vek'nilash, General Vezax.
Waking Nightmare — Strikes fear in nearby enemies, inflicting 1,000 (Heroic 1,250) Shadow damage per second for 3 (Heroic: 4) seconds and causing them to flee in terror for 3 (Heroic: 4) seconds. 2.71 sec cast
Shadows of the Past 40 yd range — Shadows of the past writhe around the target, inflicting 4,250 to 5,750 (Heroic: 5,313 to 7,187) Shadow damage and reducing attack and casting speeds by 90% for 4 (Heroic: 5) seconds. 0.903 sec cast
Old Wounds — Inflicts 1,500 (Heroic: 1,875) Physical damage to an enemy every 1 sec. for 12 sec. Melee range

Strategy:
Paletress summons a random memory. While the ghost is alive, Paletress puts a 100% damage reduction shield on herself but doesn't (bug?) remain attacking the tank. Anyone who attacks Paletress while her shield is up will receive 25% of the damage dealt as damage to yourself. It should be noted, however, that she is still interruptable through the shield. Anybody with a kick-like interrupt can do this. This can be very helpful for interrupting the renew, even when she has summoned the memory.
Simply attack her until she summons the memory, take it down and finish her off afterward.
Her Renew is a magic effect, removing it can speed up the fight. If you have a Mage in the group the renew extremely powerful, is Spellstealable, and will greatly reduce said Mage's drain on the healer should he/she steal it.
The memory's Waking Nightmare is a typeless fear effect, and any ability that removes fear can be useful.
Prayer of Shadow Protection or Shadow Resistance Aura can help while the memory is alive.
Putting up a Fear Ward might help the healer from getting feared to often and becomming unable to heal the tank.

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  • Very, very, very nice healing.

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