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Sensing Techniques for Mobile Interaction

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Uploaded by on Aug 30, 2007

The video shows sensing techniques motivated by unique aspects of human-computer interaction with handheld devices in mobile settings. Special features of mobile interaction include changing orientation and position, changing venues, the use of computing as auxiliary to ongoing, real-world activities like talking to a colleague, and the general intimacy of use for such devices. We introduce and integrate a set of sensors into a handheld device, and demonstrate several new functionalities engendered by the sensors, such as recording memos when the device is held like a cell phone, switching between portrait and landscape display modes by holding the device in the desired orientation, automatically powering up the device when the user picks it up the device to start using it, and scrolling the display using tilt. We present an informal experiment, initial usability testing results, and user reactions to these techniques.

This project was done at Microsoft Research and published at the ACM Symposium on User Interface Sofware & Technology (UIST) in the year 2000.
For more information see http://research.microsoft.com/users/kenh/papers/PPC-Sensing_color.pdf

as well as our follow-up journal article:
http://research.microsoft.com/users/kenh/papers/TochiSensing.pdf

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  • @RhodderzX - It seemed inevitable 3 years ago as I was just wondering back then only from looking at such a technology being implimented into robotics... if by any chance it might be in the process of being put into mobile phones. There's a whole lot more of the sort that I've predicted... which I also believe within 2 years from now most games will be more like an interactive compressed Gyroscopic 3D movie verion of Time Cop as charactorized conscience taking action when certain symbols appear.

  • @ThankYouESM and look at devices today :P

  • excellent

  • This would be great for many action games, especially when it comes to racing where the more it gets tilted left or right the sharper the turn while back and forth determines the rate of acceleration... not to forget tilt mazes. If it can accurately simulate the motion of colorized water, then that would be great for showing off the graphic capabilities, especially if bubbles are formed after getting shaken.

  • ca i download a software like this?

  • that casio is oooold! ims the button design tho. great work.

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