Manic Miner Running on Zune (XNA)
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Uploaded on May 17, 2008
Just got it running - needs rescaling and turning round 90 degrees but, hey! Only took 20 mins to port from Xbox 360 to Zune.
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Uploader Comments (gunston)
Michael D Petrisor 5 years ago
can you post this somehwere so we can have this? on zuneboards or zunescene would be great.!
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gunston 5 years ago
I'll see what I can do over the weekend. Cheers.
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DiNoGames 5 years ago
Can you say something about performance of the Zune?
Great stuff so far!
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gunston 5 years ago
Works well - deploying / debugging is OK once you have the main framework and game content loaded. Have to say Manic Miner doesn't exactly 'push the performance envelope' as it's a C# remake of an old 2D game circa 1983.
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DiNoGames 5 years ago
But you use a tile engine (or similar stuff) and there is quite something happening on the screen. So all in all, do you think the Zune can handle common tile-engine driven games like the style of SNES RPGs? Thats what I am aiming for, but I don't have the Zune in my hands right now to test it out. Hopefully it arrives this week (it's not easy to get one in germany :) )
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gunston 5 years ago
I'm using a tile per 16x16 block (including the blanks which isn't very smart). There's some block- and per-pixel collision detection going on and some basic animation. I pre-load all 20 levels from an XML file at the start and hold it all in memory - which is OK on Windows / Xbox 360 maybe not so smart on the Zune. I would've thought a simple 2D RPG would work OK.
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All Comments (5)
solareflare47 2 months ago
How do you port a game from the Xbox 360 to the Zune? And do you know if you can create another website or post another download link for this game? I'm dying to play it. Thanks
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DiNoGames 5 years ago
I got my Zune today and it works ok for the project I am working on... you can take a look at it under my videos if you want to. Its in an early state but you can already see what I am aiming at...
Thanks for your answers so far!
Greetings
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