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Manic Miner Running on Zune (XNA)

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Uploaded by on May 17, 2008

Just got it running - needs rescaling and turning round 90 degrees but, hey! Only took 20 mins to port from Xbox 360 to Zune.

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Entertainment

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Standard YouTube License

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Uploader Comments (gunston)

  • can you post this somehwere so we can have this? on zuneboards or zunescene would be great.!

  • I'll see what I can do over the weekend.  Cheers.

  • Can you say something about performance of the Zune?

    Great stuff so far!

  • Works well - deploying / debugging is OK once you have the main framework and game content loaded. Have to say Manic Miner doesn't exactly 'push the performance envelope' as it's a C# remake of an old 2D game circa 1983.

  • But you use a tile engine (or similar stuff) and there is quite something happening on the screen. So all in all, do you think the Zune can handle common tile-engine driven games like the style of SNES RPGs? Thats what I am aiming for, but I don't have the Zune in my hands right now to test it out. Hopefully it arrives this week (it's not easy to get one in germany :) )

  • I'm using a tile per 16x16 block (including the blanks which isn't very smart). There's some block- and per-pixel collision detection going on and some basic animation. I pre-load all 20 levels from an XML file at the start and hold it all in memory - which is OK on Windows / Xbox 360 maybe not so smart on the Zune. I would've thought a simple 2D RPG would work OK.

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  • I got my Zune today and it works ok for the project I am working on... you can take a look at it under my videos if you want to. Its in an early state but you can already see what I am aiming at...

    Thanks for your answers so far!

    Greetings

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