This was the final assignment for my Virtual Reality class at Unisinos (http://www.unisinos.br). A
scene graph is used to display one of three 3D models at a time.
A fiduciary marker is
used to position the model on the frames of a real-world scene
aquired by a webcam. Other fiduciary markers allow changing the
currently displayed model, as well as toggling the visibility of
specific nodes of the scene graph for each model. The application combines the use of
the GLUT, ARToolKit and OpenSceneGraph libraries in order to
achieve its results.
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