M1A1 Gunnery in ArmA
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Uploader Comments (NonWonderDog)
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All Comments (27)
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0:34 nice shoot
i have NWD FCS and hope for next versions with gunners auxlary sight, and TC vievable GPS, and also FCS for SmurfC converted M2a2
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Is there going to be one for Arma 2?
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ACE2 needs this for the M1A1
Other games with modern tanks need to clone Steel Beasts' FCS and gunery systems
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It would rock to have this mod for ArmA2.
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The is Abrams
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you forgot the armour model.
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what game is this?
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Hey dog, do you plan to fit your addon for the ACE mod ?
This mod is awsome, it now needs you ;)
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What mod gives you those tracers?
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...those are not correct engagement techniques
mwest03 4 years ago 2
Hey, I'm not a tanker. Anyway, I was more concerned with showing how the reticle slews around than showing engagement techniques. I wrote the mod, after all, not FM 3-20.12.
NonWonderDog 3 years ago
great mod, amazing! btw. i've noticed the crackling and poping noise in your game, do u have a x-fi installed? I hear the noise in my game too:( or is it caused by the CSM?
yuchenweb 4 years ago
Do you mean the crickets? I always assumed they were crickets.
I've got a Turtle Beach sound card, not an X-Fi. I don't get along much with Creative.
NonWonderDog 4 years ago
uhm sorry, but why is the reticle moving off the center of the screen? is that a simulation of the computer assist mode or something?
31415916 4 years ago
The reticle slews around because General Dynamics was too cheap to put a two-axis headmirror in the M1A1. As a result, the sights always point in the same direction (laterally) as the gun. In order to apply automatic lead, the reticle moves. That's how it works in a real M1A1.
This was changed in the M1A2, which has a two-axis headmirror and a fixed reticle.
NonWonderDog 4 years ago